Monday, December 7, 2015

150 Mighty Deeds

DCC Warriors, the world trembles at your approach.

Mighty deeds are not a short list of discrete options for Warriors in DCC. They are anything and everything an action hero could do. They are your ability, once per combat round, to bend the fiction of the game to your will. Use some of the suggestions below, and enjoy watching your Judge become increasingly harried coping with your creativity.

150 ways to crush your enemies:

  1. Headbutt
  2. Knock them off the cliff
  3. Sand in the eyes
  4. Trip
  5. Knockdown
  6. Painful strike
  7. Sever the hamstring
  8. Stomp the foot
  9. Slash achilles' tendon
  10. Pin and hold
  11. Use the Force! (blindfighting)
  12. Shield bash
  13. Pommel strike
  14. Blood in the eyes
  15. Leaping strike from above
  16. Hurl unsuitable weapon
  17. Flaming oil down the throat
  18. Smash turret/beam emitter
  19. Terrifying roar
  20. Whirlwind attack
  21. Throat strike
  22. Pop the eardrum
  23. Rallying cry
  24. Flourish
  25. Fake death
  26. Diversion
  27. Taunt
  28. Mouth smash
  29. Mount
  30. Shoot down grenade
  31. Catch and return (Big Trouble In Little China, anyone?)
  32. Sidestep and slash
  33. Force onto spikes
  34. Throw
  35. Jump between/interpose
  36. Lend your strength
  37. Missile barrier
  38. Snatch arrow
  39. Rage
  40. All-out attack
  41. Turtle defense
  42. Attack interrupt
  43. Harass/Delay
  44. Slide into
  45. Slide underneath
  46. Fighting withdrawal
  47. Somersault past
  48. Knock off helmet
  49. Knock away shield
  50. Sunder armor
  51. Sunder weapon
  52. Bleeding strike
  53. Poisonous strike
  54. Bolo around the legs
  55. Force under the water
  56. Suffocate/choke
  57. Disable arm
  58. Disarm
  59. Hit existing wound/cruel blow
  60. Sneezing powder
  61. Choking dust
  62. Stun
  63. Collapse diaphragm
  64. Blow to the Spine!/paralyze
  65. Solar Plexus strike
  66. Flurry of blows
  67. Grease
  68. Caltrops
  69. Ball bearings
  70. Sense weakness
  71. Shred wing
  72. Cut off spike/claw
  73. Sense strength level
  74. Sense special attack
  75. Decapitate
  76. Smash kneecap
  77. Groin strike
  78. Distracting scream
  79. Disrupting blow
  80. Flank
  81. Create opening
  82. Lure
  83. I am not left-handed!
  84. Toss weapon to ally
  85. Toss item to ally
  86. Torch to the face (blindness)
  87. Molotov cocktail
  88. Accurate mortar
  89. Play keep away
  90. Cause enemies to strike each other
  91. Matrix missile dodge
  92. You can't be dead, Neo, because I love you!
  93. Leap over enemy
  94. Battle midair
  95. Blow fire
  96. Twist the blade
  97. Knock down object
  98. Topple statue/pillar/vat of human soup
  99. Bowling with logs/barrels
  100. Jumping strike
  101. Pole-vault into danger
  102. Backstab
  103. Weaken structural supports
  104. Start a fire
  105. Knock over table/furniture, use as cover
  106. Improvise weapon
  107. Sneak attack suddenly in social situation
  108. Weigh down
  109. Jump and grab (flying enemies)
  110. Throttle
  111. Eye gouge
  112. Nose smash
  113. Smash eye socket
  114. Intimidate
  115. Surrender or die!
  116. Knock unconscious
  117. Swap initiative
  118. Wall run
  119. Empty Mind
  120. Indomitable Will
  121. Baleful Gaze
  122. Catchphrase
  123. Second wind
  124. Just in time
  125. Lucky break
  126. Take the blow/In the Line of Fire
  127. Land on the grenade
  128. Heroic sacrifice (+2d to Deed Die? More?)
  129. Admirable Enemy (change reaction)
  130. Grant me Revenge! And if not, then to hell with you!
  131. Epic speech
  132. Carry the wounded
  133. Ignore the pain
  134. Perfect timing
  135. Aim
  136. Swing from chandelier
  137. Hold breath
  138. Quiet as the grave
  139. Still as a statue
  140. Ceiling cling
  141. Walk on enemies
  142. Goomba Stomp!
  143. Adrenaline high
  144. Combat enhancing drugs
  145. Silent takedown
  146. Hold the corridor/chokepoint
  147. You shall not pass!
  148. Brace for impact
  149. Trample
  150. Cleave!